Urban exploration may seem like a great way to kill time but if horror films have taught me anything (and they have, just not sure if the correct lessons were learned), it’s that going where one isn’t welcome is never a great call. 19-year-old Sidney Barber is checking out an abandoned research facility in Arizona in October of 2008. It’s fifteen years later and an unknown source leaks some camcorder footage… this footage will be the last proof we have of her walking this earth. It’s around twelve minutes of found footage shenanigans following a likable leading lady as she slips into an unprecedented nightmare of urban exploring. The facility got into some unsettling bullshit experiments and brought something forth to this realm that should never have seen the light of day. Apparently it’s been harboring in the empty building since the 1950s. An audio clip fills our hero in on this info when it randomly plays after she enters a briefing room and she immediately realizes it’s time to get the fuck out. Fat chance. Locked doors, indistinguishable halls and whatever the hell entity that calls the place home are making escape look more and more like a pipe dream. At least the power still works in the building… not that it will help anything. Pretty damn fun and surprisingly rich for how little time is has to work with. A lean and mean first-person slice of spookiness shows its budget but still manages to offer up enough to get a passing grade.
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Saturday, July 18, 2026
The Sidney Barber Tapes (2023) (USA)
⭐️⭐️⭐️1/2
Urban exploration may seem like a great way to kill time but if horror films have taught me anything (and they have, just not sure if the correct lessons were learned), it’s that going where one isn’t welcome is never a great call. 19-year-old Sidney Barber is checking out an abandoned research facility in Arizona in October of 2008. It’s fifteen years later and an unknown source leaks some camcorder footage… this footage will be the last proof we have of her walking this earth. It’s around twelve minutes of found footage shenanigans following a likable leading lady as she slips into an unprecedented nightmare of urban exploring. The facility got into some unsettling bullshit experiments and brought something forth to this realm that should never have seen the light of day. Apparently it’s been harboring in the empty building since the 1950s. An audio clip fills our hero in on this info when it randomly plays after she enters a briefing room and she immediately realizes it’s time to get the fuck out. Fat chance. Locked doors, indistinguishable halls and whatever the hell entity that calls the place home are making escape look more and more like a pipe dream. At least the power still works in the building… not that it will help anything. Pretty damn fun and surprisingly rich for how little time is has to work with. A lean and mean first-person slice of spookiness shows its budget but still manages to offer up enough to get a passing grade.
Urban exploration may seem like a great way to kill time but if horror films have taught me anything (and they have, just not sure if the correct lessons were learned), it’s that going where one isn’t welcome is never a great call. 19-year-old Sidney Barber is checking out an abandoned research facility in Arizona in October of 2008. It’s fifteen years later and an unknown source leaks some camcorder footage… this footage will be the last proof we have of her walking this earth. It’s around twelve minutes of found footage shenanigans following a likable leading lady as she slips into an unprecedented nightmare of urban exploring. The facility got into some unsettling bullshit experiments and brought something forth to this realm that should never have seen the light of day. Apparently it’s been harboring in the empty building since the 1950s. An audio clip fills our hero in on this info when it randomly plays after she enters a briefing room and she immediately realizes it’s time to get the fuck out. Fat chance. Locked doors, indistinguishable halls and whatever the hell entity that calls the place home are making escape look more and more like a pipe dream. At least the power still works in the building… not that it will help anything. Pretty damn fun and surprisingly rich for how little time is has to work with. A lean and mean first-person slice of spookiness shows its budget but still manages to offer up enough to get a passing grade.
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