A therapy group heads out into the vast Canadian wilderness to confront their trauma or something along those lines. Joy is invited by her best friend Carmen to join in on the retreat because she is recently free of her abusive ex. On top of dealing with their metaphysical monsters, something very real and very dangerous seems to be occupying the area… more than your usual native fauna and asshat hunters who usually roam these woods. Joy is convinced her ex has followed them adding even more anxiety to the proceedings. She’s not the only one encountering some high strangeness and odd shit piles upon odd shit. A severed buck head, the therapy group’s leader (Doctor Dunnley) admitting she’s unfamiliar with the area, bad dreams, whispers, bonding and all the other hallmarks of a trek through the Canadian wilds are present and accounted for. There’s plenty of debate if the threat slowly closing in on the group of women is a solid thing or if their own rightfully damaged psyche is playing with them. Why can’t it be both? Likable and believably complicated characters help to keep things interesting in the opening stretch before the movie shows its hand and things get a little wild. Flashbacks play into the present, reality kinda bends in on itself and we learn, yet again, that there’s just some parts of nature you’re better not journeying into. A solid cast definitely benefits this unexpected creature feature. Great monster design, by the way.
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Thursday, July 30, 2026
Dark Nature (2022) (Canada)
⭐️⭐️⭐️1/2
A therapy group heads out into the vast Canadian wilderness to confront their trauma or something along those lines. Joy is invited by her best friend Carmen to join in on the retreat because she is recently free of her abusive ex. On top of dealing with their metaphysical monsters, something very real and very dangerous seems to be occupying the area… more than your usual native fauna and asshat hunters who usually roam these woods. Joy is convinced her ex has followed them adding even more anxiety to the proceedings. She’s not the only one encountering some high strangeness and odd shit piles upon odd shit. A severed buck head, the therapy group’s leader (Doctor Dunnley) admitting she’s unfamiliar with the area, bad dreams, whispers, bonding and all the other hallmarks of a trek through the Canadian wilds are present and accounted for. There’s plenty of debate if the threat slowly closing in on the group of women is a solid thing or if their own rightfully damaged psyche is playing with them. Why can’t it be both? Likable and believably complicated characters help to keep things interesting in the opening stretch before the movie shows its hand and things get a little wild. Flashbacks play into the present, reality kinda bends in on itself and we learn, yet again, that there’s just some parts of nature you’re better not journeying into. A solid cast definitely benefits this unexpected creature feature. Great monster design, by the way.
A therapy group heads out into the vast Canadian wilderness to confront their trauma or something along those lines. Joy is invited by her best friend Carmen to join in on the retreat because she is recently free of her abusive ex. On top of dealing with their metaphysical monsters, something very real and very dangerous seems to be occupying the area… more than your usual native fauna and asshat hunters who usually roam these woods. Joy is convinced her ex has followed them adding even more anxiety to the proceedings. She’s not the only one encountering some high strangeness and odd shit piles upon odd shit. A severed buck head, the therapy group’s leader (Doctor Dunnley) admitting she’s unfamiliar with the area, bad dreams, whispers, bonding and all the other hallmarks of a trek through the Canadian wilds are present and accounted for. There’s plenty of debate if the threat slowly closing in on the group of women is a solid thing or if their own rightfully damaged psyche is playing with them. Why can’t it be both? Likable and believably complicated characters help to keep things interesting in the opening stretch before the movie shows its hand and things get a little wild. Flashbacks play into the present, reality kinda bends in on itself and we learn, yet again, that there’s just some parts of nature you’re better not journeying into. A solid cast definitely benefits this unexpected creature feature. Great monster design, by the way.
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